An eDPI calculator takes two numbers – your mouse DPI and your in-game sensitivity – and multiplies them to give you one universal number that represents your actual cursor speed. Your eDPI (effective dots per inch) is the single best way to compare your sensitivity to other players, convert settings between games, and figure out if your aim issues come from running sensitivity that is too high or too low. See all our hardware tests and tools for deeper context.
The formula is dead simple: eDPI = Mouse DPI x In-Game Sensitivity. If you play at 800 DPI with 1.0 in-game sens, your eDPI is 800. If you play at 400 DPI with 2.0 in-game sens, your eDPI is also 800. Same effective speed, different paths to get there. This guide walks through the calculation, shows you where pro players land for every major FPS, and gives you the conversion formulas to carry your sensitivity from one game to another without starting from scratch.
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- What Is eDPI?
- How to Calculate Your eDPI
- eDPI Ranges: Low, Medium, and High Sensitivity
- Pro Player eDPI Ranges by Game
- How to Convert eDPI Between Games
- eDPI vs cm/360 – Which Metric Matters More?
- How to Find Your Ideal eDPI
- Common eDPI Mistakes
- Which eDPI Range Should You Use?
- Research Sources
- Frequently Asked Questions
What Is eDPI?
eDPI stands for effective dots per inch. It combines your mouse’s hardware DPI setting with the software sensitivity multiplier inside your game into a single number. This number represents your true cursor speed – how far your crosshair travels for a given amount of mouse movement.
Why does this matter? Because two players can run wildly different DPI and in-game sensitivity settings yet end up at the exact same crosshair speed. Player A at 400 DPI / 2.0 sens and Player B at 1600 DPI / 0.5 sens both have an eDPI of 800. Their aim will feel identical in-game.
Without eDPI, comparing sensitivity between players is meaningless. Someone says “I play on 1.5 sensitivity” and you have no idea how fast that actually is until you know their DPI. eDPI strips away that ambiguity.
One thing to keep in mind: eDPI only works for comparing players within the same game. Valorant and CS2 use different sensitivity scales, so 800 eDPI in CS2 is not the same crosshair speed as 800 eDPI in Valorant. We cover cross-game conversion later in this guide.
How to Calculate Your eDPI
Here is the step-by-step process. It takes about 30 seconds.
Step 1: Find Your Mouse DPI
Open your mouse software (Logitech G Hub, Razer Synapse, SteelSeries GG, Glorious Core, etc.) and check your current DPI setting. If you do not have software installed, check your mouse manual or the manufacturer’s website for the default DPI. Most gaming mice default to 800 or 1600 DPI.
Common DPI presets: 400, 800, 1600, 3200. The vast majority of competitive FPS players run 400 or 800 DPI.
Step 2: Find Your In-Game Sensitivity
Open the settings menu of your game and look for the sensitivity slider. Here is where each major FPS stores it:
- CS2: Settings > Game > Crosshair > Mouse Sensitivity (or type
sensitivityin console) - Valorant: Settings > General > Mouse > Sensitivity: Aim
- Apex Legends: Settings > Mouse/Keyboard > Mouse Sensitivity
- Overwatch 2: Options > Controls > Sensitivity
- Fortnite: Settings > Mouse and Keyboard > X-Axis Sensitivity / Y-Axis Sensitivity
Step 3: Multiply
Take your DPI and multiply it by the in-game sensitivity number. That is your eDPI.
Quick Examples:
- 800 DPI x 0.35 sens (Valorant) = 280 eDPI
- 400 DPI x 2.0 sens (CS2) = 800 eDPI
- 800 DPI x 1.8 sens (Apex) = 1440 eDPI
- 1600 DPI x 3.5 sens (OW2) = 5600 eDPI
eDPI Ranges: Low, Medium, and High Sensitivity
These ranges shift depending on the game because each title uses a different sensitivity scale. The numbers below are for CS2/Valorant, which use similar (but not identical) scaling.
Low Sensitivity (Under 280 eDPI in CS2/Valorant)
Low sens players use their entire arm to aim. A full 360-degree turn requires 40-60cm of mouse movement. This gives the most precise crosshair control for micro-adjustments and headshots, but checking corners and turning around is slow.
You need a large mousepad – at least 45cm wide. Your desk needs enough clear space for full arm swipes. If your pad is small or your desk is cramped, low sens will feel terrible and you will constantly run out of room mid-fight.
Medium Sensitivity (280-500 eDPI in CS2/Valorant)
The sweet spot for most players. You get good precision on small flicks while still being able to 180 without picking up your mouse. A 360-degree turn takes roughly 25-40cm. Most pros in tactical shooters land here.
High Sensitivity (Over 500 eDPI in CS2/Valorant)
Wrist aimers live here. Small, quick movements control everything. You can play on a tiny pad and do fast 360s without thinking about it. The trade-off is that micro-adjustments become harder because tiny hand movements translate to large crosshair jumps.
High sens works better in fast-paced games like Apex Legends or Overwatch 2 where you need to track fast-moving targets and spin quickly. For tactical shooters where headshots win rounds, most players will struggle at high sensitivity.
Pro Player eDPI Ranges by Game
These ranges come from aggregated pro player settings databases. They are not rules – they are baselines. Plenty of top players sit outside these ranges. But if your eDPI is wildly different from the pros in your game, it is worth asking why.
CS2 (Counter-Strike 2)
The average CS2 pro eDPI sits around 860, with most players between 600 and 1100. CS2 uses a higher base sensitivity scale than Valorant, so these numbers look bigger. At 400 DPI, a sens of 2.0 (800 eDPI) gives you about 40cm per 360 – a popular midpoint.
Players like s1mple historically played around 400 DPI / 3.09 sens (1236 eDPI), which is on the higher side for CS. Players like NiKo run closer to 400 DPI / 1.38 sens (552 eDPI), which is very low. The spread in CS2 is wider than in Valorant.
Valorant
Valorant pros cluster tightly between 200 and 350 eDPI, with an average around 280. Valorant’s sensitivity scale runs about 3.18x higher than CS2’s, meaning a lower eDPI number actually corresponds to similar physical mouse movement. At 800 DPI, most Valorant pros run 0.25-0.45 in-game sens.
TenZ plays at 800 DPI / 0.4 sens (320 eDPI). Aspas runs 800 DPI / 0.3 sens (240 eDPI). The tight clustering here is not a coincidence – Valorant’s slower movement speed and small hitboxes reward precise, low-sensitivity aiming.
Apex Legends
Apex pros run higher eDPI than tactical shooter players – typically 800 to 1600 eDPI, averaging around 1200. Apex demands fast target tracking against opponents who slide, jump, and strafe at high speeds. Low sensitivity makes tracking a Pathfinder grappling across your screen painful.
Note that Apex uses the Source engine sensitivity scale, which is the same as CS2. So these numbers are directly comparable to CS2 eDPI values – and yes, Apex pros do aim faster than CS2 pros on average.
Overwatch 2
OW2 uses its own sensitivity scale that produces much larger eDPI numbers. The average pro sits around 4400 eDPI (800 DPI / 5.5 sens), with hitscan DPS players typically lower (3000-5000) and tank/support players higher (5000-7000).
Do not compare OW2 eDPI numbers directly to Valorant or CS2. The scales are different. An OW2 player at 4400 eDPI has roughly similar physical mouse movement to a Valorant player at 280 eDPI.
How to Convert eDPI Between Games
eDPI alone cannot translate between games because each game engine uses a different sensitivity multiplier. The universal metric for cross-game conversion is cm/360 – the physical centimeters you move your mouse for a full 360-degree in-game turn.
Here are the conversion multipliers between the most popular FPS titles:
Conversion Formulas
To convert from Game A to Game B, use this approach:
- Calculate your cm/360 in your source game
- Use the cm/360 to find the equivalent sensitivity in your target game
Or use these direct multipliers:
Quick Conversion Multipliers:
- CS2 to Valorant: Divide CS2 sens by 3.18
- Valorant to CS2: Multiply Valorant sens by 3.18
- CS2 to Apex Legends: Same scale (1:1 conversion)
- CS2 to Overwatch 2: Multiply CS2 sens by 10.6
- Valorant to Overwatch 2: Multiply Valorant sens by 33.73
- CS2 to Fortnite: Multiply CS2 sens by 0.5555
Conversion Example: CS2 to Valorant
Say you play CS2 at 400 DPI / 2.0 sensitivity (800 eDPI). To find your equivalent Valorant sensitivity at the same DPI:
2.0 / 3.18 = 0.629 Valorant sensitivity
At 400 DPI / 0.629 sens in Valorant, your crosshair moves at the same physical speed as CS2 at 2.0 sens. Your muscle memory transfers directly.
Conversion Example: Valorant to Apex Legends
If you play Valorant at 800 DPI / 0.3 sens (240 eDPI), first convert to CS2 scale: 0.3 x 3.18 = 0.954. Since Apex and CS2 share the same scale, your Apex sensitivity is 0.954 at 800 DPI.
But heads up – most Apex players run higher sens than this because the game demands faster tracking. You might want to bump up 20-30% from your straight conversion as a starting point.
The cm/360 Formula
For games not listed above, calculate your cm/360 manually:
cm/360 = (360 / (DPI x In-Game Sens x Game Yaw Value)) x 2.54
Common yaw values: CS2 = 0.022, Valorant = 0.07, Overwatch 2 = 0.0066, Apex = 0.022, Fortnite = 0.5555
eDPI vs cm/360 – Which Metric Matters More?
Both eDPI and cm/360 measure the same thing from different angles. eDPI tells you the digital result (how many pixels your crosshair moves). cm/360 tells you the physical input (how far your hand moves for a full turn). Same information, different units.
Use eDPI when comparing settings within a single game. Everyone in the CS2 community talks in eDPI, and it is the faster calculation. Use cm/360 when converting between games or when you want a universal number that works across every title.
One advantage of cm/360: it accounts for different sensitivity scales automatically. A cm/360 of 40cm means 40cm of mouse movement for a full turn, regardless of which game you are playing. With eDPI, you need to know the game’s yaw value to make that comparison.
How to Find Your Ideal eDPI
Copying a pro player’s eDPI is a starting point, not a destination. Your ideal sensitivity depends on your hand size, grip style, mousepad size, and what kind of aiming you do most (flicking to heads vs tracking moving targets).
The PSA Method (15 Minutes)
PSA stands for Perfect Sensitivity Approximation. It is a structured way to narrow down your sensitivity instead of randomly changing it every time you miss a shot.
- Set a baseline. Start at 800 DPI / 1.0 sens in CS2 or Valorant (800 eDPI in CS2, 280 eDPI-equivalent in Valorant). This is middle-of-the-road for both games.
- Open an aim trainer or practice range. Aim Lab and Kovaak’s both work. So does the practice range in your game.
- Track a moving target for 60 seconds. If your crosshair overshoots and you have to correct backwards, your sens is too high. If your crosshair lags behind and you cannot keep up, your sens is too low.
- Adjust by 10-15%. Drop from 1.0 to 0.85-0.9 if overshooting, or raise to 1.1-1.15 if too slow. Repeat the tracking test.
- Lock it in for a week. Once tracking feels natural, stop adjusting. Your muscle memory needs 5-7 days to adapt to any new sensitivity. Changing it every day means you never adapt to anything.
Mousepad Size Limits
Your eDPI has a practical floor based on your mousepad width. If your pad is 30cm wide, you physically cannot run a sensitivity that requires 50cm of movement for a 180-degree turn. Here is a rough guide:
Minimum Pad Width by eDPI (CS2):
- 500 eDPI (very low) – 45cm+ pad recommended
- 800 eDPI (low-medium) – 40cm+ pad recommended
- 1000 eDPI (medium) – 30cm+ pad is fine
- 1500+ eDPI (high) – any pad works
Grip Style Considerations
Palm grip players tend to aim with their arm and prefer lower eDPI because the full hand contact gives stable control over large movements. Fingertip grip players use micro-adjustments from their fingers and can handle higher eDPI without losing accuracy. Claw grip falls in between.
This is a tendency, not a law. Plenty of fingertip grip players run extremely low sensitivity and perform well. But if you are starting from zero, your grip style is a reasonable tiebreaker for choosing which end of the “medium” range to start at.
Common eDPI Mistakes
Changing Sensitivity After Every Bad Game
This is the most common mistake. You have a bad match, blame your sens, change it, have another bad match on unfamiliar settings, blame the new sens, and change it again. The loop never ends. Muscle memory needs consistency. Pick a sensitivity and commit to it for at least a week before evaluating.
Comparing eDPI Across Different Games
800 eDPI in CS2 and 800 eDPI in Overwatch 2 are not the same speed. Each game engine multiplies your input differently. If someone says “my eDPI is 800” without naming the game, that number means nothing for cross-game comparisons. Always convert using cm/360 or the multipliers above.
Ignoring Windows Settings
“Enhance Pointer Precision” in Windows adds mouse acceleration – your cursor moves faster or slower depending on how quickly you swipe. This breaks the consistency that eDPI assumes. Turn it off. Also set your Windows pointer speed to 6/11 (the default, middle notch). Anything else adds another software multiplier that messes up your eDPI calculation.
Copying Pro Sensitivity Without Context
s1mple’s sensitivity works for s1mple because he has over 15,000 hours of muscle memory at that specific eDPI. Copying his exact number does not give you his aim. Use pro settings as a starting range to experiment within, not as a setting to copy exactly.
Running Extremely Low Sensitivity on a Small Mousepad
If you need to lift and reposition your mouse more than once per 180-degree turn, your sensitivity is too low for your setup. You will miss shots while your mouse is in the air between swipes. Either get a bigger pad or raise your sens.
Which eDPI Range Should You Use?
Here is a straight answer based on what you play and how you play it.
If you play Valorant or CS2 competitively – start at 280 eDPI (Valorant) or 880 eDPI (CS2). These are the median pro values. Adjust from there using the PSA method. You need a 40cm+ mousepad.
If you play Apex Legends or Overwatch 2 – start around 1200 eDPI (Apex) or 4400 eDPI (OW2). These games demand faster tracking, and low sens will leave you behind. A 30cm pad works fine.
If you play multiple FPS games – find your ideal cm/360 in your main game, then convert that to every other game using the formulas above. Keeping the same physical mouse movement across all games locks in your muscle memory.
If you are brand new to FPS games – start at medium sensitivity for your game and do not touch it for two weeks. You do not have muscle memory yet, so optimizing sensitivity is premature. Build the fundamentals first.
If you have a small desk or small mousepad – do not force low sensitivity. Run the lowest eDPI that lets you do a comfortable 180-degree turn without lifting your mouse. Lifting mid-fight costs more than the precision you gain from low sens.
Research Sources
- ProSettings CS2 Pro Settings Database – aggregated DPI, sensitivity, and eDPI data from professional CS2 players
- ProSettings Valorant Pro Settings Database – eDPI and cm/360 data from competitive Valorant pros
- Mouse Sensitivity Converter – game-engine yaw values and cross-game sensitivity conversion formulas
- Liquipedia Apex Legends Player Settings – pro player peripheral and sensitivity settings for Apex Legends competitive scene
2026 update: Gaming hardware evolves quickly. For the latest recommendations across mice, keyboards, monitors, and more, browse our interactive tools and hardware databases which are updated regularly with new releases and price changes.
Frequently Asked Questions
What is a good eDPI for Valorant?
Most Valorant pros play between 200 and 350 eDPI, with an average around 280. At 800 DPI, that translates to 0.25-0.44 in-game sensitivity. This low range gives precise crosshair control for the one-tap headshot playstyle Valorant rewards. If you are new to tactical shooters, start at 300 eDPI and lower it gradually as your arm-aiming improves.
Is higher or lower eDPI better for FPS games?
Lower eDPI gives you more precise control over small crosshair adjustments, which helps with headshots in tactical shooters. Higher eDPI lets you turn and track faster, which suits fast-paced games like Apex Legends and Overwatch 2. Neither is objectively better – it depends on the game’s pace and your playstyle. Most competitive FPS players lean toward the lower end.
Can I just copy a pro player’s eDPI to get better aim?
No. A pro’s eDPI works because they have thousands of hours of muscle memory at that setting, plus the desk space, mousepad, and physical fitness to support it. Their number gives you a ballpark range to experiment within. Start near the pro average for your game and adjust using the PSA method until it feels natural for your own setup.
Does mouse DPI matter if my eDPI stays the same?
Mostly no – 400 DPI at 2.0 sens and 800 DPI at 1.0 sens produce the same crosshair speed. But higher DPI gives smoother pixel-level cursor movement because the sensor reports more data points per inch. At 400 DPI, you can sometimes see the cursor skip pixels on a 4K monitor. Most players find 800 or 1600 DPI the sweet spot for smooth tracking without needing fractional in-game sensitivity values.
How do I convert my eDPI between CS2 and Valorant?
Divide your CS2 sensitivity by 3.18 to get the equivalent Valorant sensitivity (keep DPI the same). For example, CS2 at 400 DPI / 2.0 sens becomes Valorant at 400 DPI / 0.629 sens. Both produce the same physical mouse movement per 360-degree turn. This 3.18 multiplier comes from the difference in yaw values between the two game engines.
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